Archives for: September 2009

Local Romanian Translations - Traduceri Romanesti Locale

09/22/09 | by zveriu | Categories: Fun, Romanian, English

Local Romanian Translations - Traduceri Romanesti Locale

(adapted, source unknown, via Alex L.)

Adunatii Copaceni - Gathered Tree People

Afumati - Neversober, Smoked

Baicoi - You,ball(s)!

Buhusi - Boo

Buzau - Really Fat Lip

Calarasi - Silly-dressed Folks on Horses

Ciorogarla - Nigger-River

Constanta - The Steadiness

Dor Marunt - Miniature Melancholy

Husi - Shoo

Navodari - Fish-net workers

Onesti - The Sinceres

Pitesti - You-do-hide

Ploiesti - Rainy City

Satu-Mare - The Rather Roomy Rural Community

Slatina - Slut Tina

Slobozia - A Very Wrong Local Tradition

Targu Frumos - The Aesthetically Pleasing Bazaar

Urlati - Gimme Some Noise

Voluntari - Town of Unpaid Assistants

Piatra Neamt - The Stone German

iPhone OpenGL Demo - Water Waves Effect

09/21/09 | by zveriu | Categories: Fun, Software, iPhone, iPhone

UPDATE 20100102: As there seem to appear some unsatisfied fuckup-folks, read this first:

  • code is provided AS IS, no warranties
  • got no time to sort things out? don’t lose your time checking out the code then
  • lazy enough/looser-programmer and looking for spoon-feeding solutions only? don’t lose your time checking out the code then
  • don’t like my code? write better one instead and let me see you give it for free before you comment
  • for those whoever is “fuck you"-ing me for whatever frustration reason they got - you are free to leave the blog - this blog is not for you

UPDATE 20090921: ZIP with sources is NOT corrupted. Please use 7-Zip archiver (ver >= 1.59)

Some time back, I was asked by Emi Abramzon and Gustavo Rubacha from http://www.ideasforiphone.com if I could do some freelancing for an effect of water waves for iPhone. Though I didn’t get into that project, I wanted to do some demo.

Spent one weekend on this. Not very astonishing, but still was an interesting task :). Algorithm is not mine. It is based on “DSAqua project”.

I just integrated everything into the iPhone OpenGL ES skeleton of the cube.

Also, previously provided the sources to Tony Konstant from mousehog.com (btw he has some nice ideas) - he was interested in this effect, but unfotunatelly couldn’t any application related to this on this site.

Download iPhone OpenGL Demo - Water Waves Effect Source

Enjoy!

iPhone OpenGL Demo - 3D Cube with Texture, Light, Rotate and Zoom options

09/21/09 | by zveriu | Categories: Fun, On the web, Software, iPhone

iPhone OpenGL Demo

UPDATE 20100102: As there seem to appear some unsatisfied fuckup-folks, read this first:

  • code is provided AS IS, no warranties
  • got no time to sort things out? don’t lose your time checking out the code then
  • lazy enough/looser-programmer and looking for spoon-feeding solutions only? don’t lose your time checking out the code then
  • don’t like my code? write better one instead and let me see you give it for free before you comment
  • for those whoever is “fuck you"-ing me for whatever frustration reason they got - you are free to leave the blog - this blog is not for you

UPDATE 20090921: ZIP with sources is NOT corrupted. Please use 7-Zip archiver (ver >= 1.59)

UPDATE: Sources iPhone OpenGL ES Cube 3D with texture (Some reported archive corruption. Seems to work well with 7-Zip 4.5x, 4.6x for Windows)

This is a demo video showing my humble achievements in the direction of OpenGL ES 1.1 for iPhone, using some texture and light experiments. It is of course not intended as a working program, it’s rather a demo concept snippet of code.

The binary:
- source written in objective-c
- compiled as native application with iPhone toolchain under cygwin
- ran on iPhone 1.1.2 OOB

The acknowledgements go to:
- AJW - for great iPhone OpenGL startups
- ZeusCMD - for great OpenGL ES tutorials
- nullriver - for posts and links

Here is the binary available for download:
iPhone OpenGL ES Demo binary

Instructions:
- GLTextureCube to be put into /Applications and given proper permissions (755 to dirs and files will suffice)
- zveriu.raw to be put into /private/var and given at least read permission (444 will suffice)
- you can replace zveriu.raw with your own image data, given you follow the constraints:
– 128 by 128 pixel - sorry, had to hard-code to speed-up the working demo ;D
– raw data, i.e. no headers, compression, etc - :crazy:
– 1 (one) byte per color, color scheme RGB
– basically it is a 24bit BMP, with no header, just raw data
_________
- to obtain such a raw file, you can:
– get a 128 by 128 24 bits BMP file with your texture
– open it with IrfanView
– make sure you have IrfanView plugin named Formats
– save as the BMP with RAW file type, instructing irfan view to make it 24 bits RGB (not BGR!) and interleaved, meaning bytes follow as RGBRGB…RGBRGB and not RRRRRR…GGGGGG…BBBBBB
_________
- basically, to check that zveriu.raw (case sensitive!) you have created is right, file size should be 128 (width) * 128 (height) * 3 (bytes for RGB ) = 49152 bytes exactly

Hope you enjoyed this post.

I have some more ideas to test on iPhone - hope to overcome all the limitations (including time-constraint :) ). And by the way - the USRP is solved, need to get GNUradio working on one of the boxes (cygwin refuses to get me wxPython right for GNUradio - will stick to Ubuntu for the moment!)

Tags: iPhone OpenGL OpenGL ES OpenGLES Demo Cube Cube3D Texture USRP GNUradio

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